![]() The majority of combat is fairly standard for turn-based JRPGs. Normally I can stand quite a bit of gibberish in JRPG world building, but Astria Ascending doesn’t offer much of anything else. You do get some small character developments for each character in their own segments of the game, but not nearly enough to endear the cast to players. But the main story boils down to a lot of inscrutable gobbledygook about Noises and Harmony, and the characters are so thinly developed I couldn’t really get into them, either. I really, really wanted to get into the game’s story. The 333 rd set off on a journey to investigate the Noises, and end up caught in a web of intrigue that threatens the foundations of the world. Noises have begun appearing inside cities where harmony is supposedly strong enough to keep the population safe. Astria Ascending follows the 333 rd group of demigods, three months before their time is up. The tradeoff is that the demigods will die three years after receiving their power. They receive great power to fight the Noises, monsters that disrupt harmony. In that time, a group of eight heroes from all the world’s races have been selected to be elevated to demigod status. The world of Orcanon has been living in harmony for nearly a millennia – ever since the Goddess Yuno had her followers begin eating harmelon. ![]() It’s not that it’s outright bad, but it lacks anything of true interest beyond its stunning graphics – and as I’ll get to later, on the Switch the game even finds a way to mute my enthusiasm for that. Unfortunately, I can’t think of a game in recent memory that was more of a letdown than Astria Ascending. When the wait was finally over and Astria Ascending was finally in my hands, I settled in and got ready to sink more time than is probably healthy into what should have been my newest obsession. A gorgeously hand-drawn, Valkyrie Profile-styled JRPG developed and scored by some of the luminaries of the genre? You can assume I’ll be ready to give that a try anytime, anywhere. A hand-drawn adventure crafted with skill and passionįrom a team featuring developers from Final Fantasy, Nier Automata and Bravely Default, Astria Ascending includes full voice acting in Japanese and English, a traditionally animated, fully hand-drawn 2D world and a dynamic weather system.Published By: Dear Villagers, Plug-In DigitalĬomposer: Hitoshi Sakimoto, Mitsuhiro Kaneda, Yoshimi Kudo, Rikako Watanabe, Yukinori Kikuchi, Denys Fontarossaįrom the first screenshot I saw, I was hooked on the idea of Astria Ascending. With 20 classes to choose from and an array of unique skills to command, their fates are doomed, but the world is not. Pick from eight customizable characters spanning a range of fantastical races and skills, and assemble a heroic team that must sacrifice everything to save the world. Collect and summon legendary beasts into the fight and build up your power to wield legendary Cosmo Breaks. A rewarding turn-based combat systemįight over 200 different monsters in captivating, turn-based combat. A story based around adult characters, Astria Ascending offers a more mature experience and extensive dialog. Immerse yourself in a fascinating narrative rife with betrayal, sacrifice and terrors. With over 50 hours of game-play and a range of fun mini-games - including shoot ‘em ups, an original fantasy-themed card game and challenging environmental puzzles. ![]() Visit five different cities populated by unique creatures and solve more than 20 dangerous dungeons. About This Game Explore the vast and beautiful world of Orcanon
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